Forum Discussion
I believe it is connected with AWS, here is a tracert to AWS west (52.42.109.244)
over a maximum of 30 hops:
1 <1 ms <1 ms <1 ms 192.168.1.1
2 16 ms 9 ms 10 ms 10.71.32.1
3 18 ms 9 ms 9 ms 100.120.104.132
4 11 ms 12 ms 25 ms 100.120.104.12
5 36 ms 12 ms 19 ms 68.1.1.167
6 10 ms 11 ms 14 ms 52.95.218.216
7 36 ms 20 ms 25 ms 54.239.102.66
8 10 ms 19 ms 13 ms 54.239.102.73
9 36 ms 35 ms 39 ms 54.239.42.118
10 * * * Request timed out.
11 48 ms 53 ms 38 ms 52.93.13.6
12 35 ms 44 ms 49 ms 52.93.12.249
13 58 ms 60 ms 75 ms 52.93.12.248
14 38 ms 36 ms 37 ms 52.93.13.25
15 37 ms 54 ms 36 ms 52.93.240.77
16 * * * Request timed out.
17 * * * Request timed out.
18 * * * Request timed out.
19 * * * Request timed out.
20 * * * Request timed out.
21 * * * Request timed out.
22 * * * Request timed out.
23 * * * Request timed out.
24 * * * Request timed out.
25 * * * Request timed out.
26 * * * Request timed out.
27 * * * Request timed out.
28 * * * Request timed out.
29 * * * Request timed out.
30 * * * Request timed out.
- Cox_User_Who_Ne7 years agoContributor
So you can't fix this problem cox?
- Cox_User_Who_Ne7 years agoContributor
So can you explain why this fix goes away when i go to a iphone hotspot or go to a friends house with cox and I don't get packet loss there?
- sjo1027847 years agoContributor
In Ping Plotter, you can adjust the trace route protocol. Try switching from normal "ping" requests to UDP packets.
This can be found under "Edit" --> "Options" --> "Packet" - change the "Packet Type" option to "UDP Packets".Cox likes to deflect blame when packet loss is occurring by arguing that normal trace route data is invalid because some hops drop normal ping requests due to them being low priority. While is can be true, changing the packet type will avoid this blame game entirely.
UDP packets are usually connectionless packets in that they do not return a reply. However, when UDP packets are sent to a normally unused UDP port number, the system sending the UDP packet will receive a reply from the destination server essentially saying "UDP packet recieved, but invalid port" - thus showing accurate, non-deprioritized packet travel and undoubtedly showing valid packet loss data.
- sjo1027847 years agoContributor
Long story short, change your packet type in Ping Plotter, restart your test while wired into your router, and if you get the same results you can be assured that it is most likely routing problems by Cox or infrastructure problems.
I've been seeing infrastructure problems for the last 4 months on another thread here - amazingly, they have not been able to fix my packet loss - which looks a lot like the data you posted above - even though this has been an ongoing officially reported issue for 1/3 of a year.
- ChrisL7 years agoFormer Moderator@Cox User Who Needs Help
That we cannot explain. The data provided doesn't appear to show a problem within the Cox network which is as far as we can troubleshoot. It may be necessary to engage with Fortnite's support for further assistance. Should any new data become available showing that a problem exists within the Cox network we'd be happy to take a look.
-Chris- Cox_User_Who_Ne7 years agoContributor
I know it is on Cox's end because the issue goes away when I got to a verizon hotspot. I have friends who live miles away, and have no issues in their neighborhood. I also have friends who live miles away who have horrible packet loss, including myself. We all have nearly the same configurations. You are trying to tell me that an issue that developed at the same time among strictly Cox users, causing major packet loss in specific small regions is not your fault?
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