Forum Discussion
dddbbb
6 years agoNew Contributor
This is literally due to faulty node switching on Cox's behalf. Anything related to AWS servers is going to have packet loss no matter what.
Given that the majority of modern multiplayer games run off AWS, you're going to experience packet loss for every single one until Cox addresses the issue. It has been known for over a year now and they've yet to do anything except send techs to people's addresses to no avail. They simply don't give a *** because the common consumer is not going to notice packet loss like a competitive gamer is going to. So why spend money to correct this?
Living up to the company's name, that's for sure.
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